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	<title>Comments on: Muddling Through</title>
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	<description>Accessibility, Usability and Web Standards</description>
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		<title>By: David Elstob</title>
		<link>http://www.alttags.org/usability/muddling-through/comment-page-1/#comment-998</link>
		<dc:creator>David Elstob</dc:creator>
		<pubDate>Thu, 10 Feb 2005 16:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.alttags.org/archives/2004/06/29/37/#comment-998</guid>
		<description>Great article. I think it&#039;s natural to &quot;muddle through&quot; with almost anything in life though. The amount of hassle involved in doing everything the most efficient way every time outweighs the need to just get things done.</description>
		<content:encoded><![CDATA[<p>Great article. I think it&#8217;s natural to &#8220;muddle through&#8221; with almost anything in life though. The amount of hassle involved in doing everything the most efficient way every time outweighs the need to just get things done.</p>
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		<title>By: Word up - It's the A-Dawg</title>
		<link>http://www.alttags.org/usability/muddling-through/comment-page-1/#comment-783</link>
		<dc:creator>Word up - It's the A-Dawg</dc:creator>
		<pubDate>Wed, 19 Jan 2005 00:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.alttags.org/archives/2004/06/29/37/#comment-783</guid>
		<description>&lt;strong&gt;links for 2005-01-19&lt;/strong&gt;
 Stopdesign &#124; New Photo Galleries I remembered seeing physical slides labeled in the past with little colored dot stickers and hand-written or type-written labels to help group and identify...</description>
		<content:encoded><![CDATA[<p><strong>links for 2005-01-19</strong><br />
 Stopdesign | New Photo Galleries I remembered seeing physical slides labeled in the past with little colored dot stickers and hand-written or type-written labels to help group and identify&#8230;</p>
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		<title>By: James Zambon : Linked Articles</title>
		<link>http://www.alttags.org/usability/muddling-through/comment-page-1/#comment-73</link>
		<dc:creator>James Zambon : Linked Articles</dc:creator>
		<pubDate>Wed, 14 Jul 2004 18:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.alttags.org/archives/2004/06/29/37/#comment-73</guid>
		<description>&lt;strong&gt;Muddling Through&lt;/strong&gt;
http://www.alttags.org/archives/2004/06/29/37/...</description>
		<content:encoded><![CDATA[<p><strong>Muddling Through</strong><br />
<a href="http://www.alttags.org/archives/2004/06/29/37/.." rel="nofollow">http://www.alttags.org/archives/2004/06/29/37/..</a>.</p>
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		<title>By: Josh Fletcher</title>
		<link>http://www.alttags.org/usability/muddling-through/comment-page-1/#comment-68</link>
		<dc:creator>Josh Fletcher</dc:creator>
		<pubDate>Thu, 08 Jul 2004 02:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.alttags.org/archives/2004/06/29/37/#comment-68</guid>
		<description>Fantastic article. As I am just getting started in web design, I have by-passed most of the old-school methods of using tables for layout. I have been literally chucked in the deep end of XHTML and CSS.

However, I agree with your concern that most designers are muddling. I myself can see in my work (albeit they are small-ish sites) that I muddle in my code and process.

It seems that I tend to just play with the CSS until I get it looking right in both IE and Firefox (though perhaps that is more of a problem with IE than my code!). I also shy away from web tools like Dreamweaver. I tend to stay old-school and code by hand. Though perhaps that will change as I start to develop bigger sites.

Thanks for making me review my process though, it&#039;s quite interesting from an industry perspective.</description>
		<content:encoded><![CDATA[<p>Fantastic article. As I am just getting started in web design, I have by-passed most of the old-school methods of using tables for layout. I have been literally chucked in the deep end of XHTML and CSS.</p>
<p>However, I agree with your concern that most designers are muddling. I myself can see in my work (albeit they are small-ish sites) that I muddle in my code and process.</p>
<p>It seems that I tend to just play with the CSS until I get it looking right in both IE and Firefox (though perhaps that is more of a problem with IE than my code!). I also shy away from web tools like Dreamweaver. I tend to stay old-school and code by hand. Though perhaps that will change as I start to develop bigger sites.</p>
<p>Thanks for making me review my process though, it&#8217;s quite interesting from an industry perspective.</p>
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		<title>By: Kirk Biglione</title>
		<link>http://www.alttags.org/usability/muddling-through/comment-page-1/#comment-67</link>
		<dc:creator>Kirk Biglione</dc:creator>
		<pubDate>Tue, 06 Jul 2004 22:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.alttags.org/archives/2004/06/29/37/#comment-67</guid>
		<description>Yet one more reason why I could never be a fire fighter.  Many buildings would burn while I fought the urge to over-engineer a solution, certain that there must be some better way to put out a fire. I&#039;m sure this must have come up in a career aptitude test somewhere in my youth.

There is something to be said for finding a reliable solution and using it as long as it continues to work.  Consistency in any technical process is highly desirable.  Learning to design a web site from scratch with each new project wouldn&#039;t be a viable option.  

However, it strikes me that we&#039;re at a point right now where there is a lot of muddling related to the learning curve involved in working with web standards.  There are plenty of good sites devoted to helping developers sort out the details and minimize the muddling, but we&#039;re still a long way from having anything close to an acceptable set of best practices.  Just look at the number of &lt;a href=&quot;http://www.mezzoblue.com/tests/revised-image-replacement/&quot;&gt;image replacement techniques&lt;/a&gt; we have to choose from. 

Don&#039;t get me wrong, a little muddling is probably a good thing.  It&#039;s in our nature.  But there&#039;s a point where you need to be able to critically evaluate your own methodology and consider new alternatives.  Without this ability there&#039;d be no progress.</description>
		<content:encoded><![CDATA[<p>Yet one more reason why I could never be a fire fighter.  Many buildings would burn while I fought the urge to over-engineer a solution, certain that there must be some better way to put out a fire. I&#8217;m sure this must have come up in a career aptitude test somewhere in my youth.</p>
<p>There is something to be said for finding a reliable solution and using it as long as it continues to work.  Consistency in any technical process is highly desirable.  Learning to design a web site from scratch with each new project wouldn&#8217;t be a viable option.  </p>
<p>However, it strikes me that we&#8217;re at a point right now where there is a lot of muddling related to the learning curve involved in working with web standards.  There are plenty of good sites devoted to helping developers sort out the details and minimize the muddling, but we&#8217;re still a long way from having anything close to an acceptable set of best practices.  Just look at the number of <a href="http://www.mezzoblue.com/tests/revised-image-replacement/">image replacement techniques</a> we have to choose from. </p>
<p>Don&#8217;t get me wrong, a little muddling is probably a good thing.  It&#8217;s in our nature.  But there&#8217;s a point where you need to be able to critically evaluate your own methodology and consider new alternatives.  Without this ability there&#8217;d be no progress.</p>
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		<title>By: Andy Budd</title>
		<link>http://www.alttags.org/usability/muddling-through/comment-page-1/#comment-66</link>
		<dc:creator>Andy Budd</dc:creator>
		<pubDate>Mon, 05 Jul 2004 14:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.alttags.org/archives/2004/06/29/37/#comment-66</guid>
		<description>Muddling through really is human nature. Something that is often quoted is research they did with fire crews. Wanting to know how people think through problems they looked at how fire crews handle emergency situations.

It was assumed that when they got to a fire they would look at the situation, weigh up the pro&#039;s and con&#039;s of various solutions and then go with the one that fitted the best.

What actually happened was more interesting. They would quickly do a mental check to see if there were any obvious problems with a specific cause of action, and then basically do what they did last time. I guess the thinking is something along the line of, if it worked last time, why should I change it.

They would only change the way they approached something if it didn&#039;t work last time, despite whether it was the best solution or not. Basically people get used to doing something one way and only change their habits if something goes wrong. I&#039;m sure there are many ways I could streamline how I work, but until something goes wrong, I&#039;m happy muddling through.</description>
		<content:encoded><![CDATA[<p>Muddling through really is human nature. Something that is often quoted is research they did with fire crews. Wanting to know how people think through problems they looked at how fire crews handle emergency situations.</p>
<p>It was assumed that when they got to a fire they would look at the situation, weigh up the pro&#8217;s and con&#8217;s of various solutions and then go with the one that fitted the best.</p>
<p>What actually happened was more interesting. They would quickly do a mental check to see if there were any obvious problems with a specific cause of action, and then basically do what they did last time. I guess the thinking is something along the line of, if it worked last time, why should I change it.</p>
<p>They would only change the way they approached something if it didn&#8217;t work last time, despite whether it was the best solution or not. Basically people get used to doing something one way and only change their habits if something goes wrong. I&#8217;m sure there are many ways I could streamline how I work, but until something goes wrong, I&#8217;m happy muddling through.</p>
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		<title>By: Adam Bramwell</title>
		<link>http://www.alttags.org/usability/muddling-through/comment-page-1/#comment-65</link>
		<dc:creator>Adam Bramwell</dc:creator>
		<pubDate>Sat, 03 Jul 2004 14:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.alttags.org/archives/2004/06/29/37/#comment-65</guid>
		<description>What a great article, nice one.

I think you&#039;ve tapped upon the reason why process expose&#039;s are so popular. Good examples include JSM&#039;s &lt;a href=&quot;http://www.jasonsantamaria.com/archive/2004/05/24/grey_box_method.php&quot;&gt;Grey Box Methodology&lt;/a&gt;, DB&#039;s &lt;a href=&quot;http://www.stopdesign.com/articles/design_process/&quot;&gt;Design Process Revealed&lt;/a&gt; and RW&#039;s &lt;a href=&quot;http://www.maxdesign.com.au/presentation/process/&quot;&gt;Coloured Boxes&lt;/a&gt;. They&#039;re my favourite articles, especially when the process involves picking up a pen and sketching.</description>
		<content:encoded><![CDATA[<p>What a great article, nice one.</p>
<p>I think you&#8217;ve tapped upon the reason why process expose&#8217;s are so popular. Good examples include JSM&#8217;s <a href="http://www.jasonsantamaria.com/archive/2004/05/24/grey_box_method.php">Grey Box Methodology</a>, DB&#8217;s <a href="http://www.stopdesign.com/articles/design_process/">Design Process Revealed</a> and RW&#8217;s <a href="http://www.maxdesign.com.au/presentation/process/">Coloured Boxes</a>. They&#8217;re my favourite articles, especially when the process involves picking up a pen and sketching.</p>
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